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PYN0810 $14.99 Book - Click Here to Buy $2.99 PDF - Click Here to Buy Old School - Click Here
The
inhabitants of the lost land never called it
Mandala. The Shard Sages came up with that, peering into the past and
finding a strange void where something wonderful
should have been. Nor are the ruins at Qalidar the ruins of Mandala.
They're shadows, shadows cast by light drawn inward, swirling in the
Storm, raging around drifting islands of crumbling matter before
plunging into the hole in space and time left by the great land that
never was.
Qalidar
is a dark city where shadows fall from across time and space. It is as
close to a home as anyone has ever found for the perytons, and its
paths through the Storm connect worlds that were never meant to meet.
Qalidar was designed specifically for the True20
system and, in addition to the setting, includes new creatures, new treasures, and new rules that could enhance
any OGL-based campaign, including a surprisingly fun system for alchemy
and rules for traversing the Storm.
Qalidar was recently reviewed at Eposic Diversions.
How to Buy Qalidar:
Our
next Qalidar book is scheduled for release in late 2010 and will
be filled with Qalidar creatures usable in any True20 game.
If you don't already have Green Ronin's True20 Adventure Roleplaying, get it now. You know you want
it.
 If you prefer more traditional gaming, try Qalidar Old School. Qalidar Old School is a complete alternative version of the Qaldiar setting re-designed for Swords & Wizardry
Core Rules but also playable with Labyrinth Lord and other "old school"
systems based on the original fantasy role-playing game. Buy in Print - $14.99Buy in PDF - $2.99

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games, other text, and graphics) is Copyright © 2008-2010 by
Peryton Publishing or the original author, and may not be reproduced
without prior written permission. Qalidar, Peryton Publishing, and the Peryton
Publishing logo are Trademarks of Peryton Publishing. All Rights
Reserved. Email open@perytonpublishing.com for more information.
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